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Hand-painted 2D MMORPG

A world where myths collide.
Your journey begins as a mortal.

Side-scrolling combat 6 classes Party bosses Wisplings

Hunt across forty painted stages of Act I, grow a companion from a mote of light, and face the guardians the Veil left behind. Plays in your browser.

Play instantly in your browser.

Begin the journey

Prologue

The Veil has shattered.

For an age, the Veil kept the mortal world apart from the realms of myth. The night it broke, a kingdom burned, forgotten guardians woke, and creatures out of legend began to walk under mortal skies.

You arrive in Lumen Town with nothing but a borrowed blade and a name nobody knows yet.

  • Olympus
  • Asgard
  • Duat
  • …and realms yet unseen

IChoose your calling

Six paths. Three skill trees each.

Every class wears its own gear and grows through its own trees. Tap a skill to read it.
Aurorasil, a Swordsman, in the game
Frontline · DPS / Tank

Swordsman

Hold the frontline with sword and shield.

Shown with Knightly Sword · Knight Ward Shield

Vanguard
Bladecraft
Warcry

Guard Stance · Passive — A planted, guarded stance becomes second nature. Permanently raises DEF.

IIWalk a painted world

Forty stages across Chapter I.

Every scene below is a capture from the game, not concept art. Swipe to travel.
Lumen Town in the game
Your homeLumen TownSmiths, merchants, the Card Artisan and every road out. Rest here between hunts.
Aureth, the Last Oathkeeper, in Goldenreach Hall

IIIFace the guardians

Aureth, the Last Oathkeeper.

He still guards Goldenreach Hall for a king who is long gone. Four phases, every strike telegraphed on the floor: learn his rhythm alone, or bring a party of up to four.

  • Read the warnings, step out, strike back
  • Punish the openings after his big swings
  • Rare drops, and his card, for those who bring him down

IVRaise a companion

Every Wispling starts as a mote of light.

Hatch one, feed it, fight beside it. It grows into a flying guardian, and some lines choose between two forms.
Adult · Guardian

Aegisorn

Takes the blow meant for you.

Ascended · Caster

Leviathra

Grows into a sky whale wreathed in cloud that mends you.

Ascended · Striker

Heliorn

Dives at whatever you strike.

Ascended · Striker · Mythic

Vaelnyx, the Open Veil

The Veil's own guardian, rarely seen.

VCollect every encounter

A card for every monster you've met.

Rare drops become painted cards: 85 in Chapter I. Keep the art, or have Card Artisan Seren set one into your gear for its bonus.

  • From field critters to the guardians themselves
  • Foil, Holo and Full Art finishes
  • Track every copy in your collection
VAELNUSA · CHRONICLE IRockback Boar
Wildkin · Goldenreach FieldsElement: Earth

Stone-hided and stubborn. A shield bearing it does not give ground.

VA01 · 005rareStandard
Standard
VAELNUSA · CHRONICLE ICoal Imp
Fiend · Broken Aqueduct · Pyre RoadElement: Fire

Mischief made of soot and spite.

VA01 · 027rareFoil
Foil
VAELNUSA · CHRONICLE IReedfrog Bowman
Demi-human · Sunken MillElement: Water

One quiet croak. One arrow through the reeds.

VA01 · 052rareHolo
Holo
VAELNUSA · CHRONICLE IAureth
Oathbound · Goldenreach UndercroftElement: Undead

The last oath, kept in gold. Whoever carries it does not break.

VA01 · 009epicFull Art
Full Art

VIBeyond the surface

Ten dungeons. A deeper journey.

Coming to Chapter I

Below the familiar roads, another world is taking shape. Descend from the Sunken Mill to the depths of The Witness Below, through sealed halls, frozen catacombs and forgotten vaults.

  • Ten planned dungeons across five regions
  • Twenty-seven layers with their own landmarks and atmosphere
  • A path for solo adventurers and parties alike
The enclosed Goldenreach Undercroft, with a broken oath-seal altar beneath its vaulted ceiling
Goldenreach UndercroftThe Last Oath · A first look beneath Goldenreach.

VIIFind your people

A world better shared.

Meet other adventurers in town, form a party of up to four, and take on the next hunt together. Bring a friend to the frontline, a healer at your back, and your own story to the journey.

  • See other adventurers exploring the same world
  • Gather your party for shared hunts and guardians
  • Stay in touch through world and party chat
Adventurers from several classes gathering in Lumen Town
Meet in Lumen TownChoose a class, find your party, and set out together.

VIIIBetween the battles

An adventure that keeps going.

  • Auto Hunt

    Pick your targets, skills and potion thresholds. Take the controls back any time.

  • Party play

    Hunt together, share the run and bring friends to the guardians.

  • Forge your gear

    Refine, enhance and socket cards. Every upgrade raises your Combat Power.

  • Quests & bounties

    Follow the story through Lumen Town and take daily hunts from the Quest Boards.

  • Guilds & titles

    Earn achievements, wear a title and build a name with your guild.

  • Plays in your browser

    No download. Keyboard on desktop, touch controls on your phone.

Your journey begins as a mortal.

Free to play, right in your browser.

Begin your journey